CRS4 Atti di convegno
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- ItemA large scale interactive holographic display(IEEE, 2006) Agocs, Tibor; Balogh, Tibor; Forgacs, Tamas; Bettio, Fabio; Gobbetti, Enrico; Zanetti, GianluigiOur work focuses on the development of interactive multi-user holographic displays that allow freely moving naked eye participants to share a three dimensional scene with fully continuous, observer independent, parallax. Our approach is based on a scalable design that exploits a specially arranged array of projectors and a holographic screen. The feasibility of such an approach has already been demonstrated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by two DVI streams. In this short contribution, we illustrate our progress, presenting a 50M pixel display prototype driven by a dedicated cluster hosting multiple consumer level graphic cards.
- ItemA scalable holographic display for interactive graphics applications(2005) Balogh, Tibor; Forgacs, Tamas; Balet, Olivier; Bouvier, Eric; Bettio, Fabio; Gobbetti, Enrico; Zanetti, GianluigiWe present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially arranged array of microdisplays and a holographic screen. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a client PC redefines the OpenGL behavior to multicast graphics commands to server PCs, where they are reinterpreted in order to implement holographic rendering. The feasibility of the approach is demonstrated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by two DVI streams.
- ItemCatheter insertion simulation with combined visual and haptic feedback(1999-05) Zorcolo, Antonio; Gobbetti, Enrico; Pili, Piero; Tuveri, MassimilianoWe have developed an experimental catheter insertion system supporting head-tracked stereoscopic viewing of volumetric reconstruction registered with direct haptic 3D interaction. The system takes as input patient data acquired with standard medical imaging modalities and regards it as a visual and haptic environment whose parameters are defined using look-up tables. By means of a mirror, the screen seems to be positioned like a surgical table providing the impression of looking down at the patient in a natural way. Co-registering physical and virtual spaces beforehand means that the patient appears at a fixed physical positionj on the surgical table and inside the workspace of the PHANToM device which controls catheter insertion. During the insertion procedure the system provides perception of the force of penetration and positional deviation of the inserted catheter.
- ItemCollaborative immersive visualization without goggles -- experiences in developing a holographics display system for medical applications(2005-11) Bettio, Fabio; Frexia, Francesca; Gobbetti, Enrico; Pintore, Giovanni; Zanetti, Gianluigi; Balogh, Tibor; Forgacs, Tamas; Agocs, Tibor; Bouvier, EricIn this contribution, we report on the development of a novel holographic display technology that targets multiple freely moving naked eye viewers and of a collaborative medical application prototype that aims at exploiting this technology to provide medical specialists with a truly interactive 3D collaborative environment for diagnostic discussions and/or pre-operative planning.
- ItemPseudo-holographic device elicits rapid depth cues despite random-dot surface masking(Pion, 2007) Brelstaff, Gavin; Agus, Marco; Gobbetti, Enrico; Zanetti, GianluigiExperiments with random-dot masking demonstrate that, in the absence of cues mundanely available to 2-D displays (object occlusion, surface shading, perspective foreshortening, and texture gradients), Holografika's large-screen multi-projector video system (COHERENT-IST-FP6-510166) elicits useful stereoscopic and motion-parallax depth cues, and does so in under 2 s. We employed a simplified version of Julesz's (c. 1971) famous spiral ramp surface: a 3-layer cylindrical wedding-cake--via an openGL model that subjects viewed along its concentric axis. By adjusting its parameters, two sets of model-stimuli were rendered: one with a uniform large field of depth and one where the field was effectively flat. Each of eleven, pre-screened, subjects completed four experiments, each consisting of eight trials in a 2IFC design whereby they indicated in which interval they perceived the greatest field of depth. The experiments tested one-eye static, one-eye head-swaying, two-eye static, and two-eye head-swaying observation--in that order. Scores improved also in that order.
- ItemSimulating Populations in Massive Urban Environments(2008) Balet, Olivier; Duysens, Jerome; Comptdaer, Jerome; Gobbetti, Enrico; Scopigno, RobertoThe United Nations recently reported that the global proportion of urban population reached 49% in 2005 and that 60% of the global population is expected to live in cities by 2030. Urbanised areas are extremely vulnerable to all sorts of threats. Indeed, the combination of heavy population concentrations, critical infrastructures and built environments make it possible for environmental, industrial or man-made incidents to rapidly escalate into major disorders. Recent events have forcefully demonstrated that authorities at all levels of government turn out to be inadequately prepared for the intricacies and dilemmas of disasters in large urban environments. Therefore, innovative tools are needed to assist them in the studies, planning and inter-organizational preparation efforts, enabling to understand vulnerabilities and security issues, define and assess crisis management procedures, and train personnel. The CRIMSON research project has been funded by the European Commission in the field of Security Research to address this challenging need by researching, implementing and validating an innovative framework combining the latest virtual reality and simulation technologies. For that purpose, several technological challenges have been tackled by an international team of researchers, industrials and users, and important advances have been made in the following fields.