CRS4 Libro, Contributo in un libro
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- Item3D functional models of monkey brain through elastic registration of histological sections(Springer, 2005-09) Bettio, Fabio; Frexia, Francesca; Giachetti, Andrea; Gobbetti, Enrico; Pintore, Giovanni; Zanetti, GianluigiIn this paper we describe a method for the reconstruction and visualization of functional models of monkey brains. Models are built through the registration of high resolution images obtained from the scanning of histological sections with reference photos taken during the brain slicing. From the histological sections it is also possible to acquire specifically activated neuron coordinates introducing functional information in the model. Due to the specific nature of the images (texture information is useless and the sections could be deformed when they were cut and placed on glass) we solved the registration problem by extracting corresponding cerebral cortex borders (extracted with a snake algorithm), and computing from their deformation an image transform modeled as an affine deformation plus a non-linear field evaluated as an elastically constrained deformation minimizing contour distances. Registered images and contours are used then to build 3D models of specific brains by a software tool allowing the interactive visualization of cortical volumes together with the spatially referenced neurons classified and differently colored according to their functionalities.
- ItemAn integrated environment for steroscopic acquisition, off-line 3D elaboration, and visual presentation of biological actions(IOS, 2001-01) Agus, Marco; Bettio, Fabio; Gobbetti, Enrico; Fadiga, LucianoWe present an integrated environment for stereoscopic acquisition, off-line 3D elaboration, and visual presentation of biological hand actions. The system is used in neurophysiological experiments aimed at the investigation of the parameters of the external stimuli that mirror neurons visually extract and match on their movement related activity.
- ItemImproving the digitization of shape and color of 3D artworks in a cluttered environment(IEEE, 2013-10) Bettio, Fabio; Gobbetti, Enrico; Merella, Emilio; Pintus, RuggeroWe propose an approach for improving the digitization of shape and color of 3D artworks in a cluttered environment using 3D laser scanning and flash photography. In order to separate clutter from acquired material, semi-automated methods are employed to generate masks for segment the 2D range maps and the color photographs, removing unwanted 3D and color data prior to 3D integration. Sharp shadows generated by flash acquisition are trivially handled by this masking process, and color deviations introduced by the flash light are corrected at color blending time by taking into account the object geometry. The approach has been applied to, and evaluated on, a large scale acquisition campaign of the Mont'e Prama complex, an extraordinary collection of stone fragments from the Nuragic era, depicting larger-than-life archers, warriors, boxers, as well as small models of prehistoric nuraghe (cone-shaped stone towers). The acquisition campaign has covered 36 statues mounted on metallic supports, acquired at 0.25mm resolution, resulting in over 6200 range scans (over 1.3G valid samples) and 3426 10Mpixel photographs.
- ItemThree-dimensional graphics(Wiley, 1999-02) Gobbetti, Enrico; Scateni, RiccardoThree-dimensional graphics is the area of computer graphics that deals with producing two-dimensional representations, or images, of three-dimensional synthetic scenes, as seen from a given viewing configuration. The level of sophistication of these images may vary from simple wire-frame representations, where objects are depicted as a set of segment lines, with no data on surfaces and volumes, to photorealistic rendering, where illumination effects are computed using the physical laws of light propagation. All the different approaches are based on the metaphor of a virtual camera positioned in 3D space and looking at the scene. Hence, independently from the rendering algorithm used, producing an image of the scene always requires the resolution of the following problems: 1. Modeling geometric relationships among scene objects, and in particular efficiently representing the situation in 3D space of objects and virtual cameras; 2. Culling and clipping, i.e. efficiently determining which objects are visible from the virtual camera; 3. Projecting visible objects on the film plane of the virtual camera in order to render them. This chapter provides an introduction to the field by presenting the standard approaches for solving the aforementioned problems.
- ItemVirtual sardinia: a hypermedia fly-through with real data(1995) Gobbetti, Enrico; Leone, Andrea O.; Marini, AlbertoThe Virtual Sardinia project aims at collecting a large amount of heterogeneous data concerning the island of Sardinia and representing them in such a way that a casual user can easily navigate through them in a virtual trip. All these data are interconnected in an hypermedia way, browsable in the World-wide Web, ranging from geographic to archaeological data, from historical to touristical info, both in 2D and 3D. The central component of Virtual Sardinia is i3D, a high-speed 3D scene viewer for the World-wide Web. Using a Spaceball, the user can intuitively navigate with continuous viewpoint control inside three-dimensional data, while selecting 3D objects with the mouse triggers requests for access to remote media documents that can be distributed over the Internet. For the Virtual Sardinia project, the main 3D model that is explored by the users is a three-dimensional reconstruction of the island of Sardinia built from a digital terrain model texture-mapped with satellite images.