Virtual reality: past, present, and future
dc.contributor.author | Gobbetti, Enrico | |
dc.contributor.author | Scateni, Riccardo | |
dc.date.accessioned | 2014-03-04T11:15:27Z | |
dc.date.available | 2014-03-04T11:15:27Z | |
dc.date.issued | 1998-11 | |
dc.description.abstract | This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as follows: section 1 presents the background and motivation of virtual environment research and identifies typical application domains, section 2 discusses the characteristics a virtual reality system must have in order to exploit the perceptual and spatial skills of users, section 3 surveys current input/output devices for virtual reality, section 4 surveys current software approaches to support the creation of virtual reality systems, and section 5 summarizes the report. | IT |
dc.description.pagenumber | 3-20 | IT |
dc.identifier.uri | http://hdl.handle.net/11050/682 | |
dc.language.iso | en | IT |
dc.publisher | IOS | IT |
dc.relation.ispartof | Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction | IT |
dc.subject | virtual reality | IT |
dc.subject | 3D | IT |
dc.subject | object-oriented graphics | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale | IT |
dc.subject.program | Program::Data Fusion::Visual Computing (VIC) | IT |
dc.title | Virtual reality: past, present, and future | IT |
dc.type | Contributo in un libro | IT |