Virtual reality: past, present, and future

dc.contributor.authorGobbetti, Enrico
dc.contributor.authorScateni, Riccardo
dc.date.accessioned2014-03-04T11:15:27Z
dc.date.available2014-03-04T11:15:27Z
dc.date.issued1998-11
dc.description.abstractThis report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as follows: section 1 presents the background and motivation of virtual environment research and identifies typical application domains, section 2 discusses the characteristics a virtual reality system must have in order to exploit the perceptual and spatial skills of users, section 3 surveys current input/output devices for virtual reality, section 4 surveys current software approaches to support the creation of virtual reality systems, and section 5 summarizes the report.IT
dc.description.pagenumber3-20IT
dc.identifier.urihttp://hdl.handle.net/11050/682
dc.language.isoenIT
dc.publisherIOSIT
dc.relation.ispartofVirtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist InteractionIT
dc.subjectvirtual realityIT
dc.subject3DIT
dc.subjectobject-oriented graphicsIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleVirtual reality: past, present, and futureIT
dc.typeContributo in un libroIT
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