Exploring virtual prototypes using time-critical rendering

dc.contributor.authorGobbetti, Enrico
dc.contributor.authorScateni, Riccardo
dc.contributor.authorAgus, Marco
dc.date.accessioned2014-03-04T12:54:19Z
dc.date.available2014-03-04T12:54:19Z
dc.date.issued1999-11
dc.description.abstractWe present an application of our time-critical multiresolution rendering algorithm to the visual and possibly collaborative exploration of large digital mock-ups. Our technique relies upon a scene description in which objects are represented as multiresolution meshes. We perform a constrained optimization at each frame to choose the resolution of each potentially visible object that generates the best quality image while meeting timing constraints. We present numerical and pictorial results of the experiments performed that support our claim that we can maintain a xed frame-rate even when rendering very large datasets on low-end graphics PCs.IT
dc.identifier.urihttp://hdl.handle.net/11050/685
dc.language.isoenIT
dc.subjectvirtual realityIT
dc.subjectvirtual toolsIT
dc.subjectVRMLIT
dc.subject3D virtual toolsIT
dc.subject3D modelIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleExploring virtual prototypes using time-critical renderingIT
dc.typeReportIT
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