Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms

dc.contributor.authorGobbetti, Enrico
dc.contributor.authorMarton, Fabio
dc.date.accessioned2014-04-18T09:50:13Z
dc.date.available2014-04-18T09:50:13Z
dc.date.issued2005-08
dc.description.abstractWe present an efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models. The method tightly integrates visibility culling and out-of-core data management with a level-of-detail framework. At preprocessing time, we generate a coarse volume hierarchy by binary space partitioning the input triangle soup. Leaf nodes partition the original data into chunks of a fixed maximum number of triangles, while inner nodes are discretized into a fixed number of cubical voxels. Each voxel contains a compact direction dependent approximation of the appearance of the associated volumetric subpart of the model when viewed from a distance. The approximation is constructed by a visibility aware algorithm that fits parametric shaders to samples obtained by casting rays against the full resolution dataset. At rendering time, the volumetric structure, maintained off-core, is refined and rendered in front-to-back order, exploiting vertex programs for GPU evaluation of view-dependent voxel representations, hardware occlusion queries for culling occluded subtrees, and asynchronous I/O for detecting and avoiding data access latencies. Since the granularity of the multiresolution structure is coarse, data management, traversal and occlusion culling cost is amortized over many graphics primitives. The efficiency and generality of the approach is demonstrated with the interactive rendering of extremely complex heterogeneous surface models on current commodity graphics platforms.IT
dc.description.pagenumber878-885IT
dc.description.statusPubblicatoIT
dc.identifier.doi10.1145/1073204.1073277IT
dc.identifier.eissn1557-7368
dc.identifier.issn0730-0301
dc.identifier.urihttp://hdl.handle.net/11050/818
dc.language.isoenIT
dc.publisherACMIT
dc.relation.ispartofACM Transactions on Graphics (TOG)IT
dc.relation.ispartofseries24;3
dc.subjectout-of-core algorithmsIT
dc.subjectlevel-of-detailIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleFar Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics PlatformsIT
dc.typeArticoloIT
File
Original bundle
Ora in mostra 1 - 1 di 1
Caricamento...
Immagine di anteprima
Nome:
sig2005-farvox.pdf
Dimensione:
8.68 MB
Formato:
Adobe Portable Document Format
Descrizione:
Preprint
License bundle
Ora in mostra 1 - 1 di 1
Caricamento...
Immagine di anteprima
Nome:
license.txt
Dimensione:
2.06 KB
Formato:
Item-specific license agreed upon to submission
Descrizione:
collections