Interactive Scene Walkthrough Using a Physically-Based Virtual Camera

dc.contributor.authorTurner, Russell
dc.contributor.authorBalaguer, Jean-Francis
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorThalmann, Daniel
dc.date.accessioned2014-02-25T12:40:29Z
dc.date.available2014-02-25T12:40:29Z
dc.date.issued1991
dc.description.abstractOne of the most powerful results of recent advances in graphics hardware is the ability of a computer user to interactively explore a virtual buildin gor landscape. The newest three-dimensional input devices, together with high speed {3D} graphics workstations, make it possible to view and move through a {3D} scene by interactively controlling the motion of a virtual camera. In this paper, we describe how natural and intuitive control of building walkthrough can be achieved by using a physically-based model of the virtual camera's behavior. Using the laws of classical mechanics to create and abstract physical model of the camera, we then simulate the virtual camera motion in real time in response to force date from the various {3D} input devices (e.g. the Spaceball and Polhemus 3Space Digitizer). The resulting interactive behavior of the model is determined by several physical parameters such as mass, moment of inertia, and various friction coefficients which can all be varied interactively, and by constraints on the camera's degrees of freedom. This allows us to explore a continuous range of physically-based metaphors for controlling the camera motion. We present the results of experiments using several of these metaphors for virtual camera motion and describe the effects of the various physical parameters.IT
dc.description.pagenumber511-520IT
dc.identifier.isbn3528088214IT
dc.identifier.urihttp://hdl.handle.net/11050/654
dc.language.isoenIT
dc.publisherViewegIT
dc.relation.ispartofCAAD Futures '91: Computer Aided Architectural Design Futures - Education, Research, ApplicationsIT
dc.subject3D interactionIT
dc.subjectmotion controlIT
dc.subjectdynamicsIT
dc.subjectvirtual camerasIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Elaborazione dell'informazione, sistema informativo, gestione del flusso di lavoro::Tecnologia dei computer (grafica, metacomputing)IT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.titleInteractive Scene Walkthrough Using a Physically-Based Virtual CameraIT
dc.typeContributo in un libroIT
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