Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms
dc.contributor.author | Cignoni, Paolo | |
dc.contributor.author | Ganovelli, Fabio | |
dc.contributor.author | Gobbetti, Enrico | |
dc.contributor.author | Marton, Fabio | |
dc.contributor.author | Ponchio, Federico | |
dc.contributor.author | Scopigno, Roberto | |
dc.date.accessioned | 2014-04-08T11:02:15Z | |
dc.date.available | 2014-04-08T11:02:15Z | |
dc.date.issued | 2003 | |
dc.description.abstract | We recently introduced an efficient technique for out-of-core rendering and management of large textured landscapes. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs that are constructed and optimized off-line with high quality simplification and tristripping algorithms. Hierarchical view frustum culling and view-dependendent texture/geometry refinement is performed at each frame with a stateless traversal algorithm that renders a continuous adaptive terrain surface by assembling out of core data. Thanks to the batched CPU/GPU communication model, the proposed technique is not processor intensive and fully harnesses the power of current graphics hardware. This paper summarizes the method and discusses the results obtained in a virtual flythrough over a textured digital landscape derived from aerial imaging. | IT |
dc.description.pagenumber | 21-29 | IT |
dc.identifier.isbn | 978-3-540-20535-7 | IT |
dc.identifier.uri | http://hdl.handle.net/11050/778 | |
dc.language.iso | en | IT |
dc.publisher | Springer | IT |
dc.relation.ispartof | Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003. Proceedings | IT |
dc.relation.ispartofseries | 2897 | IT |
dc.relation.volume | Lecture Notes in Computer Science | IT |
dc.subject | terrains | IT |
dc.subject | batched dynamic adaptive meshes (BDAM) | IT |
dc.subject | multiresolution modeling | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::IT e applicazioni telematiche::Gis sistemi di informazione geografica | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale | IT |
dc.subject.program | Program::Data Fusion::Visual Computing (VIC) | IT |
dc.title | Interactive Out-of-core Visualization of Very Large Landscapes on Commodity Graphics Platforms | IT |
dc.type | Contributo in un libro | IT |