Adaptive techniques for real–time haptic and visual simulation of bone dissection

dc.contributor.authorAgus, Marco
dc.contributor.authorGiachetti, Andrea
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorZanetti, Gianluigi
dc.contributor.authorZorcolo, Antonio
dc.date.accessioned2014-04-08T10:44:02Z
dc.date.available2014-04-08T10:44:02Z
dc.date.issued2003-03
dc.description.abstractBone dissection is an important component of many surgical procedures. In this paper we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.IT
dc.description.numeropagine102-109IT
dc.identifier.isbn0-7695-1882-6IT
dc.identifier.urihttp://hdl.handle.net/11050/777
dc.language.isoenIT
dc.publisherIEEEIT
dc.relation.ispartofVirtual Reality, 2003. Proceedings. IEEEIT
dc.subject3D visualizationIT
dc.subjectbone surgeryIT
dc.subjectbone dissectionIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::IT e applicazioni telematiche::Applicazioni per la saluteIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleAdaptive techniques for real–time haptic and visual simulation of bone dissectionIT
dc.typeContributo in un libroIT
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