Exploring virtual prototypes using time-critical rendering techniques

dc.contributor.authorGobbetti, Enrico
dc.contributor.authorScateni, Riccardo
dc.date.accessioned2014-03-11T12:01:22Z
dc.date.available2014-03-11T12:01:22Z
dc.date.issued2001-01
dc.description.abstractScientists at CRS4, the Center for Advanced Studies, Research and Development in Cagliari, Sardinia, Italy, have developed a time-critical rendering algorithm that relies upon a scene description in which objects are represented as multiresolution meshes. In collaboration with other European partners, this technique has been applied to the visual and collaborative exploration of large digital mock-ups.IT
dc.description.statusPubblicatoIT
dc.identifier.issn0926-4981
dc.identifier.urihttp://hdl.handle.net/11050/711
dc.language.isoenIT
dc.publisherERCIM EEIGIT
dc.relation.ispartofERCIM NewsIT
dc.relation.ispartofseries44;
dc.subjectvirtual realityIT
dc.subjectdigital mock-upsIT
dc.subjectcollaborative designIT
dc.subjectprototypesIT
dc.subjecttotally ordered mesh (TOM)IT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleExploring virtual prototypes using time-critical rendering techniquesIT
dc.typeArticoloIT
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