Exploring virtual prototypes using time-critical rendering techniques
dc.contributor.author | Gobbetti, Enrico | |
dc.contributor.author | Scateni, Riccardo | |
dc.date.accessioned | 2014-03-11T12:01:22Z | |
dc.date.available | 2014-03-11T12:01:22Z | |
dc.date.issued | 2001-01 | |
dc.description.abstract | Scientists at CRS4, the Center for Advanced Studies, Research and Development in Cagliari, Sardinia, Italy, have developed a time-critical rendering algorithm that relies upon a scene description in which objects are represented as multiresolution meshes. In collaboration with other European partners, this technique has been applied to the visual and collaborative exploration of large digital mock-ups. | IT |
dc.description.status | Pubblicato | IT |
dc.identifier.issn | 0926-4981 | |
dc.identifier.uri | http://hdl.handle.net/11050/711 | |
dc.language.iso | en | IT |
dc.publisher | ERCIM EEIG | IT |
dc.relation.ispartof | ERCIM News | IT |
dc.relation.ispartofseries | 44; | |
dc.subject | virtual reality | IT |
dc.subject | digital mock-ups | IT |
dc.subject | collaborative design | IT |
dc.subject | prototypes | IT |
dc.subject | totally ordered mesh (TOM) | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale | IT |
dc.subject.program | Program::Data Fusion::Visual Computing (VIC) | IT |
dc.title | Exploring virtual prototypes using time-critical rendering techniques | IT |
dc.type | Articolo | IT |