Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

dc.contributor.authorGobbetti, Enrico
dc.contributor.authorMarton, Fabio
dc.date.accessioned2014-04-10T10:01:34Z
dc.date.available2014-04-10T10:01:34Z
dc.date.issued2004-12
dc.descriptionPreprint submitted to Elsevier Science
dc.description.abstractWe recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms [1]. The structure is based on a hierarchy of precomputed object-space point clouds, that are combined coarse-to-fine at rendering time to locally adapt sample densities according to the projected size in the image. The progressive block based refinement nature of the rendering traversal exploits on-board caching and object based rendering APIs, hides out-of-core data access latency through speculative prefetching, and lends itself well to incorporate backface, view frustum, and occlusion culling, as well as compression and view-dependent progressive transmission. The resulting system allows rendering of complex out-of-core models at high frame rates (over 60 M rendered points/second), supports network streaming, and is fundamentally simple to implement. We demonstrate the efficiency of the approach on a number of very large models, stored on local disks or accessed through a consumer level broadband network, including a massive 234 M samples isosurface generated by a compressible turbulence simulation and a 167 M samples model of Michelangelo's St. Matthew. Many of the details of our framework were presented in a previous study. We here provide a more thorough exposition, but also significant new material, including the presentation of a higher quality bottom-up construction method and additional qualitative and quantitative results.IT
dc.description.pagenumber815-826IT
dc.description.statusPubblicatoIT
dc.identifier.doi10.1016/j.cag.2004.08.010IT
dc.identifier.issn0097-8493
dc.identifier.urihttp://hdl.handle.net/11050/786
dc.language.isoenIT
dc.publisherElsevierIT
dc.relation.ispartofComputers & GraphicsIT
dc.relation.ispartofseries28;6
dc.subjectpoint-based graphicsIT
dc.subjectlarge datasetsIT
dc.subjectout-of-core algorithmsIT
dc.subjectlevel-of-detailIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.programProgram::Data Fusion::Visual Computing (VIC)IT
dc.titleLayered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled modelsIT
dc.typeArticoloIT
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