Hardware-accelerated dynamic volume rendering for real-time surgical simulation

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Immagine di anteprima
Data
2004-09
Autori
Agus, Marco
Giachetti, Andrea
Gobbetti, Enrico
Zanetti, Gianluigi
Zorcolo, Antonio
Titolo del periodico
ISSN
Titolo del volume
Editore
Abstract
We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery.
Descrizione
Keywords
virtual reality , temporal bone surgery , volume rendering
Citazione