Hardware-accelerated dynamic volume rendering for real-time surgical simulation

dc.contributor.authorAgus, Marco
dc.contributor.authorGiachetti, Andrea
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorZanetti, Gianluigi
dc.contributor.authorZorcolo, Antonio
dc.date.accessioned2014-04-10T08:31:34Z
dc.date.available2014-04-10T08:31:34Z
dc.date.issued2004-09
dc.description.abstractWe developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery.IT
dc.description.conferencedate2004-09-20
dc.description.conferencelocationConference held in Colima, Mexico, September 20-21, 2004IT
dc.description.conferencetitleWorkshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004)IT
dc.identifier.urihttp://hdl.handle.net/11050/785
dc.language.isoenIT
dc.subjectvirtual realityIT
dc.subjecttemporal bone surgeryIT
dc.subjectvolume renderingIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtualeIT
dc.subject.een-cordisEEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::IT e applicazioni telematiche::Applicazioni per la saluteIT
dc.titleHardware-accelerated dynamic volume rendering for real-time surgical simulationIT
dc.typeContributo a convegnoIT
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