Hardware-accelerated dynamic volume rendering for real-time surgical simulation
dc.contributor.author | Agus, Marco | |
dc.contributor.author | Giachetti, Andrea | |
dc.contributor.author | Gobbetti, Enrico | |
dc.contributor.author | Zanetti, Gianluigi | |
dc.contributor.author | Zorcolo, Antonio | |
dc.date.accessioned | 2014-04-10T08:31:34Z | |
dc.date.available | 2014-04-10T08:31:34Z | |
dc.date.issued | 2004-09 | |
dc.description.abstract | We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery. | IT |
dc.description.conferencedate | 2004-09-20 | |
dc.description.conferencelocation | Conference held in Colima, Mexico, September 20-21, 2004 | IT |
dc.description.conferencetitle | Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS 2004) | IT |
dc.identifier.uri | http://hdl.handle.net/11050/785 | |
dc.language.iso | en | IT |
dc.subject | virtual reality | IT |
dc.subject | temporal bone surgery | IT |
dc.subject | volume rendering | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::IT e applicazioni telematiche::Applicazioni per la salute | IT |
dc.title | Hardware-accelerated dynamic volume rendering for real-time surgical simulation | IT |
dc.type | Contributo a convegno | IT |