Design of the hardware abstraction layer for the 3d acquisition system of AILUN and CRS4

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Immagine di anteprima
Data
2003-10
Autori
Kozlowsky, Janusz
Monni, Gianstefano
Pili, Piero
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Abstract
During development of software we’ve discovered that would be better divide hardware management from all the other parts of code. We needed to achieve many results: a modular, manageable and portable code (from windows to Linux); support of a loto of cameras and runtime choice of cameras; de-coupling from management of different devices inside th acquisition system; unified driver handling system (open, close, RTacquire e DSacquire) simplifies drivers development by people who do not belong to the team. To achieve these goals we have re-engineered the code that communicates with the hardware and we’ve developed a Hardware Abstraction Layer using techniques well known in software engineering (design patterns, petri nets, and so on).
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Keywords
3D , design pattern , rapid prototyping , SICamera
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