Design of the hardware abstraction layer for the 3d acquisition system of AILUN and CRS4
dc.contributor.author | Kozlowsky, Janusz | |
dc.contributor.author | Monni, Gianstefano | |
dc.contributor.author | Pili, Piero | |
dc.date.accessioned | 2014-04-08T07:17:24Z | |
dc.date.available | 2014-04-08T07:17:24Z | |
dc.date.issued | 2003-10 | |
dc.description.abstract | During development of software we’ve discovered that would be better divide hardware management from all the other parts of code. We needed to achieve many results: a modular, manageable and portable code (from windows to Linux); support of a loto of cameras and runtime choice of cameras; de-coupling from management of different devices inside th acquisition system; unified driver handling system (open, close, RTacquire e DSacquire) simplifies drivers development by people who do not belong to the team. To achieve these goals we have re-engineered the code that communicates with the hardware and we’ve developed a Hardware Abstraction Layer using techniques well known in software engineering (design patterns, petri nets, and so on). | IT |
dc.identifier.uri | http://hdl.handle.net/11050/769 | |
dc.language.iso | en | IT |
dc.subject | 3D | IT |
dc.subject | design pattern | IT |
dc.subject | rapid prototyping | IT |
dc.subject | SICamera | IT |
dc.subject.een-cordis | EEN CORDIS::ELETTRONICA, INFORMATICA E TELECOMUNICAZIONI::Multimedia::Visualizzazione, realtà virtuale | IT |
dc.subject.een-cordis | EEN CORDIS::PRODUZIONE INDUSTRIALE, TECNOLOGIE DEI MATERIALI E DEI TRASPORTI::Progettazione e Modellazione / Prototipi::Progettazione e Modellazione / Prototipi | IT |
dc.title | Design of the hardware abstraction layer for the 3d acquisition system of AILUN and CRS4 | IT |
dc.type | Report | IT |